![]() Even if it may not the be all to end all, hopefully the UX blockers can be resolved, fit and finish, if not in Minetest itself maybe it will inspire others to create something anew with lessons learned from your port. I appreciate it moving the needle in the "web-based Minecraft clone" niche. In any case, thank you for your work porting Minetest to the web. ![]() Although the same could be said for Minecraft itself. At this point, maybe a rewrite focused on web support from the beginning would easier than a port? But _a lot_ of work was put into Minetest over the years, it is great having the library of mods already developed for Minetest, available on the web. It also works well on mobile browsers without escape keys.īut the problems with multi-gigabyte world storage, multi-threaded networking, SharedArrayBuffer, may require more invasive architectural changes. But I agree there's a lot of papercuts, and tracking down each of the usability nits could essentially be a full-time job.įor the keybinding problem, I've found using backquote/tilde key for escape can sufficiently workaround the un-interceptable escape key. With _some_ success the developers of Emscripten are happy to accept pull requests. I think what is really needed is a UI/UX expert (unfortunately not me) willing to push forward and drive fixes across the entire stack: the game engine, Emscripten, and even investigating and submitting fixes/enhancements to web browsers - owning the complete experience.įor what it's worth, when porting NetCraft I did make an effort to isolate, fix and upstream various UX fixes to Emscripten: I sympathize with the persistent UX issues with web-based voxel engines. ![]() Its market share is just too low and chromium works also on linux. I regretted the huge amount of work I did to cater to firefox limitations. (With a link to the technical limitations of what you just wrote, so you do not get yelled at so much by the firefox only crowd, who otherwise assume you did it out of evil neglect) "The network issues are specific to Firefox"Īnd honestly, I would not care too much and just make it clear, that it does not yet run stable in firefox and recommend chromium. The global limit is calculated as 50% of free disk space." "The maximum browser storage space is dynamic - it is based on your hard drive size. The global limit is just tied to the users avaiable free space. My app also uses way over 1 GB after a while with no issues. I don't think IndexedDB is meant for that." Supported games are determined by an algorithm, and may not be correct."For storage, a bare minimum Minetest world needs 1GB, grow-able to multiple gigabytes. If you know how to fix an issue, consider opening a pull request. Report bugs or suggest ideas by creating an issue. ChangelogĪll the changelog can be seen here. vehicle_mash 2.0 for MT 0.4.12+ (may work on older versions).What I mean is, make what you will of it, it matters not to me. Baked it for a while and set it on the counter to cool. It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. (see credits below)Īs far as the work I did. The folder in worldmods/ in your world directory.Ĭopyright (C) 2015-2016 blert2112 and contributorsĬopyright (C) 2019-2022 Panquesito7 and contributorsĪll licenses of previous works, of course, apply. If you only want this to be used in a single world, place GNU/Linux: If you use a system-wide installation place Unzip the archive, rename the folder to vehicle_mash and place it in Add a new line to a to load the vehicle dofile(minetest.get_modpath("vehicle_mash").Change settings in the file you created to reflect the new vehicle.Add a setting in settingtypes.txt for users to enable/disable it.lua file on its appropiate folder for the vehicle based on one of the existing ones. Create, and name appropriately, a new.Create/acquire vehicle model and textures.Adding new vehicles is a simple matter of:.By blert2112, and handed over to Panquesito7.ĭisable vehicles by going to your Minetest Settings.Want to use this mod for API purposes? Enable the API mode in your Minetest settings!
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